Even the plot is fairly bare-bones, made up of a series of quests that send the player out to one place or another for a variety of survival-related reasons. Though Dead Island seems to want to make players feel for the denizens of the island, most attempts fall flat. While the game does have a few legitimately intriguing scenes scattered throughout, more often than not, the plot only exists to give players an excuse to bash in zombie heads. Discovering that the four heroes are somehow immune to the infection, they’re tasked with going out, fighting off the infected, and gathering supplies for those who can’t, with the ultimate goal of escaping the island altogether. Escaping from the hotel, the player is taken in by a small group of survivors holed up in a lifeguard tower. There’s Sam B, a one-hit-wonder rapper hired to do a show at the resort, Purna, a former Sydney police officer now working as a private bodyguard, Logan, an ex-NFL superstar whose career ended after a street race gone wrong, and Xian Mei, an undercover Hong Kong police officer posing as a receptionist at the resort. The zombie outbreak begins on the island of Banoi, located just off the coast of Papua New Guinea, and the story starts in a lavish beach resort where the player takes control of one of four main characters, each with a surprisingly detailed backstory that is never explored further during the game. It’s a game ripe with the potential of an emotionally gripping narrative that instead settles on gory thrills and bravado. The disparity between these two trailers actually sums Dead Island up pretty well. This bizarre dichotomy existed even before the game was released, beginning with a brilliantly haunting announcement trailer and evolving into a hip hop music video. Dead Island is a strange game, one that has an odd desire to simultaneously delight and disappoint its audience.
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